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Hi there! As you can see, my name is Chris, I'm at university and I'm currently 21 years old, but there's more to know than my name and age. So what am I doing then? Well I'm studying Game Art at DMU. I am aiming to be one of the top proffesional vehicle artists in the industry. In the meantime, check out this Blog of mine and when your finished, take a look at my website!


 So the past few days have been a bit of a nightmare getting all the car to rig properly and get collisions working, but ive finally done it!

The suspension is incredibly bouncy at the moment and the cars collision gets stuck every now and then on other objects, but at least its working!

Rigging the car and setting up the animation in UDK is not really that much of a big deal, just takes a bit of time to sort out, going to have to figure out how to change the way the car handles now.

Since this major part of the project has been achieved, my plan now is to get fully back to work on the scene and the car. When the car is completely done, il rig the updated version and get it all to work in the scene again, but with an awesome paint material, better handling and better collision!

I have also began looking into damage nodes/morphs in UDK and max, how to get it all to work properly. It doesn't look all that difficult, just not too sure if you export the damaged body panels with the original car, or if its done separately and then linked up in the Anim tree in UDK.

Urban Scene Intro

So ive began working on my Manhatten esq, scene for the jaguar! Im actually really excited about this project, ive been planning everything out the past week, from how im going to modulate the buildings to the layout of the city.

Basically, it will consist of a small race track around a block of buildings in lower Manhattan, as theirs some really nice early 20th century buildings.

Here are some of the modulated segments of a building ive already made. The aim is to modulate and share meshes as much as possible as to speed up production of the scene.

Jaguar in UDK

Here it is, looking good, despite only the exterior being unwrapped and no light mapping!

Just so you know, it has the same cubemap as the Mclaren scene.

Scene Update

Light beams are in!

F1 Scene

The scene is almost completed, just finishing of the final few models/textures.

Got a slight problem with the lighting in the scene, i want an emissive for the light meshes in the scene, but i don't seem to be able to get it to work! Although the desired effect has pritty much been created through the specular of the light material anyway, it just only works when being highlighted by the light source at certain angles.

The car paint has been much improved, however i think im going slightly over the top with the reflectivity of the car. Despite the fact that the mclaren has a very reflective paint material irl, i think im going to re create the cubemap, this time without the mclaren logos on the walls, as i find its quite distracting when viewing the car, as the car is the main focal point of the entire scene.

Areas that need to be improved include the overall lighting of the scene, there needs to be a more dynamic presence of actual lighting in the scene, so, il be adding in some spot lights on the chamfered light placements on either side of the wall to create a presence of light shining on the walls and possibly illuminate the mclaren logos.

The alloy of the tyres needs to be lightened as there is no colour variation there at all, its just black, which isnt helping to show of the detail in the alloy. However, i have tweaked the world properties to create a more richly coloured scene, while also creating stronger shadows/blacks.

The reason for this, is that it will help to show of the features of the car, and also make the scene more visually interesting for the viewer, and to get the viewers eye locked onto the car....but this needs to be tweaked to still have the visual impact i want, but to not mask any features of the car at the same time.


F1 Scene is almost finished. Major work still needed for the car paint and rubber textures, it currently only has the reflection map, il add fresnal and high gloss coat aswell.


Everything is coming together now, just need to finish of the interior and then add the engine, boot and brake discs/suspension, add the few remaining details and its job done.


Lack of posts lately, been busy over easter break!

The interior is coming along really well, going to look incredible with all the materials and shaders, so much chrome and leather!