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Hi there! As you can see, my name is Chris, I'm at university and I'm currently 21 years old, but there's more to know than my name and age. So what am I doing then? Well I'm studying Game Art at DMU. I am aiming to be one of the top proffesional vehicle artists in the industry. In the meantime, check out this Blog of mine and when your finished, take a look at my website!


Starting to get there now. Still need to sort out smoothing groups, topology etc.


 So here are a few screenshots of the model. Still have a lot to do, especially topology wise which im in the process of cleaning up. Im also prioritizing detail to the back of the car as this would be the main area seen in game.

Also here are the texture sheets for the car wheel so far, still a way to go in detail and materials


The wheel nut is far too dense, trying to be as efficient as possible, i'l knock it back down to how it originally was. Tri count is 1,116, should be no problem to get it around or under the 1000 mark


So ive had a few spare days to start modelling the vehicle. Budget is 20k, its basically going to be a complete dress rehearsal before the FMP which i believe will be around February.