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Hi there! As you can see, my name is Chris, I'm at university and I'm currently 21 years old, but there's more to know than my name and age. So what am I doing then? Well I'm studying Game Art at DMU. I am aiming to be one of the top proffesional vehicle artists in the industry. In the meantime, check out this Blog of mine and when your finished, take a look at my website!


The normal maps work at least. Got to admit, i unwrapped this car ridiculously quick, only took about 1 hour, its was so easy to do!


Okay, so after playing with the lighting some more, i think i've settled on going with a black backdrop for the car as it gives a lot more impact. My only concern at the moment is getting the shader working realistically and getting all the lights working with the HDRI.


Begun to texture everything now. After this is done, il work on the shader for the car and create the HDRI. Take a look at that lighting, really getting complicated now!

Im also aiming to have some nice reflections for the camera lenses, it will look awesome


Vehicle Project update

Sorry for the lack of posts the past week, getting a little carried away with the vehicle project we've been set.

My original ideas for this project was to create some sort of futuristic F1 car but soon realized it would just look like Wipeout with more realistic aerodynamics.

So i moved onto something a little more realistic and soon had the idea of a photography studio specifically for cars. I've always found studio car photography to be pritty awesome and recreating it to work with the shaders is going to interesting to say the least. I'l be able to generate awesome photorealistic images for the car in the set, while also producing some nice renders of the rest of the room.