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Hi there! As you can see, my name is Chris, I'm at university and I'm currently 21 years old, but there's more to know than my name and age. So what am I doing then? Well I'm studying Game Art at DMU. I am aiming to be one of the top proffesional vehicle artists in the industry. In the meantime, check out this Blog of mine and when your finished, take a look at my website!

Interaction and design

Interaction of games has been relatively strange to say the least, but it has only been the last couple of console generations that we seem to have a fixed idea on what a controller should look like and do.

However, there have been many different advances in game controls and play input. One of the most striking of these to me was the Nintendo Virtual Boy. It was essentially a painful experience to the user with its neon red and black coloured screen situated centre metres from your eyes... Although it wasn't the most practical idea ever, it shows an attempt at producing something that we all would want and might expect in the future.

The joystick was one major improvement for game input into games. It allowed players to control there aircraft in a very similar way to that of the real thing. Not only was it more immersive for the player, it allowed more buttons and controls for the game such as Flight Simulator.

Steering wheels have also had a large impact on racing games in the fact that they allow the player to interact with the game in a more realistic manor. Despite the fact there usually an absolute pain to set up, there awesome fun to use especially with the pedals! There has been an increasing market for these in racing games, particularly due to developer support for the manufactures of the steering wheels. GT and Forza both support a number of different steering wheels and this has fuelled demand.

Take a look at this link:

It shows a complete simulation package that the player can simply plug into the games console and enjoy. Although its a fairly high price tag, it shows the demand for better immersion in games, particularly racing games.

However, one area that I'm particularly interested in is the prospect of 3D in games. Despite the fact that the majority of people are just starting to settle down with there HDTV's, the impact of 3D technology for games is really starting to flourish.

Although I've only experienced 3D TV at the shops, its quite an awesome addition for games. Gaining a true sense of depth and scale in a game will really open the gates to unrivalled immersion in games, particularly racing games. If you were to have a steering wheel, pedals, surround sound and a 3DTV, i think you wouldn't see daylight for sometime.

However, i do think that 3D in games wont fully take of until the technology in TV's is affordable and demand is significant. We barely have any HD coverage on the air let alone 3D, so why will people suddenly want to adopt a 3D tv, especially when the glasses cost £100 each!

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