SO WHO IS THIS GUY?

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Hi there! As you can see, my name is Chris, I'm at university and I'm currently 21 years old, but there's more to know than my name and age. So what am I doing then? Well I'm studying Game Art at DMU. I am aiming to be one of the top proffesional vehicle artists in the industry. In the meantime, check out this Blog of mine and when your finished, take a look at my website!

My game history


The first gaming experience I experienced was playing the Amiga 500 when I was perhaps 4 years old " one of the earliest memory's I have for some reason", although I cant actually remember any of the specific games. The next console was the Sega Mega Drive, which I remember mostly consisted of playing  Sonic The Hedgehog and Sonic The Hedgehog 2 with my older brother. although I found both sonic games to be near impossible to reach the next stage, they were absolutely brilliant in there replay value, especially with the addition of 2 player.

however, I would say the most significant event in my gaming life would be when we got hold of our first PlayStation. Id say I played more time on this console than id like to admit although it introduced me to some of my favourite game franchises which have lasted with me ever since. These games included Crash Bandicoot, Command And Conquer "played the hell out of Red Alert" Gran Turismo, Medal of Honour along with Tekken 2.

My PlayStation one era consisted mainly playing these select games although when my brother bought the Nintendo 64 I was completely sold Zelda The Ocarina Of Time. This is perhaps my favourite game of all time. the sheer size and scope of the game was amazing along with the difficulty of the puzzles and the true sense of adventure. I think what really drew me into this game was the sense of immersion and the fact that I could loose myself and escape into the games world, there was nothing that broke the immersion.

I also felt this true sense of immersion particularly with Metal Gear Solid 3 but not so much with mgs4 which I put mainly down to the loading screens and the painfully long installations.

Onto the current generation, I have particularly fell in love with the Uncharted series. The reason for this is the incredible levels of visual detail which draws me into its world and immerses me into the game. Ever since I played Zelda on the N64, my favourite games seem to be those which have a very high level of consistency throughout and are able to draw me into there worlds.

For example, Uncharted does not require any loading screens, just one when you begin the story. This in a sense stops the player from putting the control down or creating an interval between areas of the game world. Personally, I believe that high end visuals are not a necessity although they are a welcomed feature in today's modern games. Instead, I think that consistency throughout the games world is more important no matter the art direction or technical limits. Heavy Rain is a rather recent game that I played which at first, appeared to be a very immersive game however, the fact that you were constantly swapping characters broke this sense of immersion and made you step out of the game world only to have to be redrawn back into it.

I personally think that the future of games will be ever increasingly more about immersion and creating an engaging game world for the player to loose them self in. I believe this because games have become ever more increasingly complex not in the sense of technicality but the actual core game play itself. Sure modern games can be simplified to there basic ancestral forms, but the basic games structure has been layered more and more to create the games we have today.

Personally id like to see more originality in games these days and to have an almost industry move away from the standard top selling fps games which seem to dominate the yearly sales of recent times. I understand that its great for the industry as a hole to have great selling franchises but the fact that certain games have such huge success, it damages the sales of other games, threatening studios and originality. I also believe that games consoles themselves will always need an actual control pad instead of the rather gimmicky motion control peripherals from recent years. The move onto 3D is an interesting area which has huge potential, but I think it will be a long time before we see mainstream 3dtvs on the market and in homes to allow any widespread implementation in the industry.

In my opinion, id say the industry and the state of games are at the point were they are finally becoming accepted in the mainstream public image due to the rise in social games and platforms "Wii and Ds". I think that the next generation of consoles may very well decide the future of the industry in which direction it takes next for the future; such as whether to games will be digitally downloaded to consoles or if ever increasing processing power is really what gamers want and what the industry wants and can cope with in terms of costs and development time.

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